Author: Matt Dinniman
Published: October 2, 2020 by Dandy House
Format: Kindle, 464 Pages
Genre: Fantasy
Series: Dungeon Crawler Carl #1
Blurb: A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
My Opinion: Yes, I fell for the hype and the influence of the book people in my life who insisted Dungeon Crawler Carl was “absolutely my thing.” For the record, I am not the intended demographic here. RPGs have never been part of my world, unless you count watching other people play them while I nod politely and pretend to follow. And yet, somehow, I still found myself giggling my way through Carl and Princess Donut’s increasingly unhinged dungeon adventures.
I’ll be honest: my brain absolutely refused to catalog the endless stream of loot, treasures, and stat boosts they kept accumulating. At some point, I adopted a personal policy of “they’ll have what they need, and if they don’t, they’ll figure it out.” That mindset kept me sane, and frankly, it seems to be working out just fine for them, too.
And Donut. Oh, Donut. Who among us can resist a snarky, self-important, chaos summoning cat with princess energy? She’s a lot, but she’s also the beating heart of the story in a way I didn’t expect.
As the book goes on, you meet humans and creatures who are more than just dungeon fodder. Their backstories sneak up on you with little pockets of hope in a world designed to crush them. And yes, hope is not a strategy, but sometimes it’s the only thing anyone has left. Those moments hit harder than I anticipated.
Now, fair warning: some of the squishier scenes are… well, squishy.
What surprised me most was how much deeper the themes run beneath the jokes, gore, and general absurdity. I went in expecting surface-level chaos and fart humor. Instead, Carl and Donut stumble into questions about group survival versus self-preservation, corporate ownership of human lives, greed, identity erosion, manipulation, the randomness of fate, resilience, ethics, and the strange ways partnership forms under pressure. There’s satire here, yes, but also a surprising amount to unpack if you’re willing to look past the show.
And the parallels to corporate America? Let’s just say the dungeon doesn’t even bother to hide the metaphor. Both systems treat people as expendable resources, constantly shift the rules, and reward performance over substance. The dungeon just makes the satire literal, and somehow, even more pointed.
At first, I had no idea how to rate this book. I wasn’t sure if it was for me or if I was just along for the ride out of curiosity. But as the challenges stacked and Carl and Princess Donut Best in Dungeon (her words, not mine) began to understand what they were truly up against, I found myself appreciating the unexpected depth. Donut may need an audience, but she’s also telling us something real beneath the theatrics. And honestly? I’m here for her.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
My Opinion: Yes, I fell for the hype and the influence of the book people in my life who insisted Dungeon Crawler Carl was “absolutely my thing.” For the record, I am not the intended demographic here. RPGs have never been part of my world, unless you count watching other people play them while I nod politely and pretend to follow. And yet, somehow, I still found myself giggling my way through Carl and Princess Donut’s increasingly unhinged dungeon adventures.
I’ll be honest: my brain absolutely refused to catalog the endless stream of loot, treasures, and stat boosts they kept accumulating. At some point, I adopted a personal policy of “they’ll have what they need, and if they don’t, they’ll figure it out.” That mindset kept me sane, and frankly, it seems to be working out just fine for them, too.
And Donut. Oh, Donut. Who among us can resist a snarky, self-important, chaos summoning cat with princess energy? She’s a lot, but she’s also the beating heart of the story in a way I didn’t expect.
As the book goes on, you meet humans and creatures who are more than just dungeon fodder. Their backstories sneak up on you with little pockets of hope in a world designed to crush them. And yes, hope is not a strategy, but sometimes it’s the only thing anyone has left. Those moments hit harder than I anticipated.
Now, fair warning: some of the squishier scenes are… well, squishy.
What surprised me most was how much deeper the themes run beneath the jokes, gore, and general absurdity. I went in expecting surface-level chaos and fart humor. Instead, Carl and Donut stumble into questions about group survival versus self-preservation, corporate ownership of human lives, greed, identity erosion, manipulation, the randomness of fate, resilience, ethics, and the strange ways partnership forms under pressure. There’s satire here, yes, but also a surprising amount to unpack if you’re willing to look past the show.
And the parallels to corporate America? Let’s just say the dungeon doesn’t even bother to hide the metaphor. Both systems treat people as expendable resources, constantly shift the rules, and reward performance over substance. The dungeon just makes the satire literal, and somehow, even more pointed.
At first, I had no idea how to rate this book. I wasn’t sure if it was for me or if I was just along for the ride out of curiosity. But as the challenges stacked and Carl and Princess Donut Best in Dungeon (her words, not mine) began to understand what they were truly up against, I found myself appreciating the unexpected depth. Donut may need an audience, but she’s also telling us something real beneath the theatrics. And honestly? I’m here for her.